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Old Sep 13, 2006, 12:27 PM // 12:27   #1
Frost Gate Guardian
 
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Default Condition Degen Build

Blessed Light Mo/A
Healing - 10+1
Protection - 7+1
Divine Favor - 12+2
Shadow Arts - 7

Blessed Light
Reversal of Fortune
Mend Condition
Gift of Health
Holy Veil
Signet of Devotion
Return
Dark Escape

Blessed light monk who runs around to survive. The melandrus ranger and the edenial mes can position around obstacles so he has a good point to return to. Those two should also reduce the healing load with their defensive skills.

Melandru's Ranger R/Me
Illusion - 3
Expertise - 11+2
Wilderness Survival - 11+1
Marksmanship - 8+1

Savage Shot
Pin Down
Debilitating Shot
Melandru's Arrows
Troll Unguent
Rez Sig
Distracting Shot
Distortion

Two interrupts take out key skills (especially dom hexes placed on the Bl monk). Pin down's used for either offense or defense depending on how much melee characters they have. Melandru's arrows and debilitating shot keeps up the pressure.

Poison Thumper R/W
Hammer Mastery - 12
Beast Mastery - 8+3
Expertise - 8+1
Wilderness Survival - 8+1

Irresistible Blow
Hammer Bash
Crushing Blow
Apply Poison (Bring a poisoner's bow)
Charm Animal
Rez Sig
Ferocious Strike
Tiger's Fury

Instead of getting cripshot, we've tried having the thumper dish out the poison. One time, we got a thumper with apply poison and it worked ok.

Another variation we tried is a thumper who has [Irresistible blow, Devastating Hammer, Heavy Blow, Crushing Blow, Charm Animal, Rez Sig, Poisonous Bite, Tiger's Fury].

Edenial Support Mesmer Me/Mo
Fast Casting - 9+1
Illusion - 7+1
Domination - 12+2
Inspiration - 8+1

Energy Surge
Energy Burn
Draw Conditions
Shatter Hex
Drain Enchantment
Rez Sig
Power Drain
Distortion

The mesmer does his standard edenial stuff and helps keep the thumper and melandrus ranger clean. Haven't tried this mesmer build yet but we did ok with some other edenial build.

Comments?

Last edited by azunder; Sep 13, 2006 at 12:50 PM // 12:50..
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Old Sep 13, 2006, 12:50 PM // 12:50   #2
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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On the Monk, I'd drop RoF for Healing Touch, since you're going to need that self-healing from Touch, unless you think you can get by with your only healing from a 5 energy RoF and a 10 energy Blessed Light.

I really like 12/14/7/7 ham/bea/exp/wil for Apply Thumpers, some people like running 12/12/9/8 ham/bea/exp/wil though, even though the breakpoint for apply is 7, you just don't have anywhere to put the other attrib points for the second set. Either way, I'd say either of those would be much better than what you currently have there. Oh, and Poisonous Bite on your pet is just not that effective IMHO for an Apply Thumper.

I'd probalby ditch Troll on your Melandru's Ranger and replace it with somthing like Barbed Trap, or Dual Shot. Heck, you could even fit in an Inspired Hex, or try to work in a low-spec Blackout as an adrenaline reset.



More comments to come later, EDIT ftw.
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Old Sep 13, 2006, 02:53 PM // 14:53   #3
Frost Gate Guardian
 
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Join Date: Apr 2005
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Yeah, did a test and it turns out you don't really need the 9 expertise when you're powered by a ferocious pet.
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